Wizardry, a computer game that had taught me English much since I was in junior high school
The first time I learned English was when I was 12 years old, first year of junior high school.
It's already more than 25 years since then.
I did quite well at classes, but around that time, the best opportunity I was interested in learning English was from a computer game.
I played computer a series of games named Wizardry on Nintendo Family Computer.
You can choose language from either English or Japanese. At first I chose Japanese, but before long I chose English. There are many words which I didn't learn at school. Every time I encountered these words I looked up a dictionary.
The words I remember I learned from this game was, encounter, immediately, completely, flee, resist, and so on.
In the first years since I began, I pushed the reset button whenever I got a bad result such as when a character was killed or drained levels. (The platform Famicom allowed such a playing style) I was into endless level up of characters and hunting for strong and rare items. With such a playing style, achievement of the goal presented wasn't so difficult, although it may take some time and it may take a little bit patience at first when your characters are weak, because you don't really experience a death, a death after all can be cancelled in a game with the reset button.
One day I read a book for fans of this game. I came across an article which criticize the playing style in the way you push the reset button when your character is killed. I was shocked at the article. I realized that I had not really been experienced the death and loss of my characters, to say nothing of the sorrow of the loss of characters (The status "lost" meant the irrevocable loss of a character), avoiding the risk of loss by way of the cheating through the reset button.
Since then, I quit pushing the reset button. It was a little while I entered high school.
I began to experience the damage, death, and loss of character. No character I created survived by the time I reached the deepest level (Of course I had reached there when I was engaged in the reset cheating play. All character had been created to fill the loss of the lost characters.
I tried to beat Werdna, the evil wizard, the last enemy of the game, but all the character in my party was killed. In this game, when a party was wiped out, another party has to salvage them; retrieve the bodies of them and try to resurrect them. (Resurrection isn't always successful. Sometimes your character cam be lost.) After the defeat, all the bodies of the party was in the room of Werdna, which meant you can't salvage them unless you (your party) beat Werdna.
I raised another party and attempted to beat Werdna again, and defeated again. Then another party, and defeated. At last 18 bodies were in Werdna's room, and the room to create new character was only 2, and I couldn't compose a party unless I didn't delete some characters.
Instead, I admitted the total defeat and quit playing the game.
15 years later, I tried again with no-reset play, preparing an external data storage device Turbo File, and attempt to beat the trilogy #1, #3, and #2 (On Famicom, the second scenario came after the third scenario.), but it's another story.
It's already more than 25 years since then.
I did quite well at classes, but around that time, the best opportunity I was interested in learning English was from a computer game.
I played computer a series of games named Wizardry on Nintendo Family Computer.
You can choose language from either English or Japanese. At first I chose Japanese, but before long I chose English. There are many words which I didn't learn at school. Every time I encountered these words I looked up a dictionary.
The words I remember I learned from this game was, encounter, immediately, completely, flee, resist, and so on.
In the first years since I began, I pushed the reset button whenever I got a bad result such as when a character was killed or drained levels. (The platform Famicom allowed such a playing style) I was into endless level up of characters and hunting for strong and rare items. With such a playing style, achievement of the goal presented wasn't so difficult, although it may take some time and it may take a little bit patience at first when your characters are weak, because you don't really experience a death, a death after all can be cancelled in a game with the reset button.
One day I read a book for fans of this game. I came across an article which criticize the playing style in the way you push the reset button when your character is killed. I was shocked at the article. I realized that I had not really been experienced the death and loss of my characters, to say nothing of the sorrow of the loss of characters (The status "lost" meant the irrevocable loss of a character), avoiding the risk of loss by way of the cheating through the reset button.
Since then, I quit pushing the reset button. It was a little while I entered high school.
I began to experience the damage, death, and loss of character. No character I created survived by the time I reached the deepest level (Of course I had reached there when I was engaged in the reset cheating play. All character had been created to fill the loss of the lost characters.
I tried to beat Werdna, the evil wizard, the last enemy of the game, but all the character in my party was killed. In this game, when a party was wiped out, another party has to salvage them; retrieve the bodies of them and try to resurrect them. (Resurrection isn't always successful. Sometimes your character cam be lost.) After the defeat, all the bodies of the party was in the room of Werdna, which meant you can't salvage them unless you (your party) beat Werdna.
I raised another party and attempted to beat Werdna again, and defeated again. Then another party, and defeated. At last 18 bodies were in Werdna's room, and the room to create new character was only 2, and I couldn't compose a party unless I didn't delete some characters.
Instead, I admitted the total defeat and quit playing the game.
15 years later, I tried again with no-reset play, preparing an external data storage device Turbo File, and attempt to beat the trilogy #1, #3, and #2 (On Famicom, the second scenario came after the third scenario.), but it's another story.
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